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Diverse environments including searching through Jafar’s castle, exploring the fantasy world of Genie’s lamp and searching for Abu who has fallen into an ancient pyramid.A “bonus stage” added to each level to enhance game depth.ĭisney’s Aladdin boasts the following features:
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The game carries an “E” rating for everyone from the ESRB (Entertainment Software Rating Board) and is now available at retailers across North America. Gamers of all ages will savor every moment as they discover this Disney classic adventure for Game Boy Advance. Using items they find throughout the game, this “prince of thieves” and his sidekick throw apples, climb ropes, and ride magic carpets to get their chance with destiny.
In this classic side-scrolling platform game, players take the role of Aladdin and his mischievous pal monkey, Abu for an action-packed ride through Agrabah. Based on Capcom’s popular Super Nintendo Entertainment System © game and Disney’s critically acclaimed feature film of the same name, Disney’s Aladdin enhances all of the qualities that made the original video game a success. Sunnyvale, ca - SeptemCapcom ® and Disney Interactive, a publishing label of Buena Vista Games, Inc., today released Disney’s Aladdin for the Game Boy ® Advance and Game Boy ® Advance SP hand-held systems.
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VIDEO GAME RELEASE COINCIDES WITH FIRST TIME DVD MOVIE RELEASE. CAPCOM® TEAMS WITH DISNEY INTERACTIVE TO BRING DISNEY’S ALADDIN™ TO THE GAME BOY® ADVANCE Getting allħ0 demand some creative thinking and mastery of the controls, but its a case of the experience being its own reward. Lives) also serve as a method of unlocking an alternative ending. For those who want a greater challenge thereĪre red gems scattered around the levels. Play-through, with 5 continues and 9 lives remaining. In fact, I defeated the final boss on my first ever Memorizing the best route through a stage. Lives, easy bosses, and short levels the onlyĬhallenge in the whole game is a rug escape level. The experience inevitably because way too easy for those used to gaming. "It has toīe geared to satisfy the casual player first.” To make a game that is playable by as many people as possible ‘Aladdin’ is integral to the licence " Edga Magazine noted. Shortcoming its ridiculously short length. Playing at speed really does exacerbate the game’s greatest non-visual Together and exploiting Aladdin’s skills makes the adventure thrilling. Inching through a stage makes the game feel repetitive, but stringing jumps In fact, to best experience the game you should rush through it. However the introduction of a slow landing mechanicĪnd levels design for speed, progression feels intuitive.
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Pin point accuracy in landing, you would imagine a lot of trial and error Game is the more creative and surprising. The Mega Drive game was undeniably prettier, may have had a sword, but the SNES Of the acrobatics feels like a skill in itself. To ‘Prince of Persia’ than anything else. A s you effortlessly jump from pole to pole and fromĮnemy to enemy there is a feeling that you are playing a parkour game, closer The level s are obviously designed with the intent of using all of Aladdin’s street rat skills. For the Super Nintendo though, Capcom stuck closer to the source Mega Drive owners had a slightly generic hack and slashĪction game. "Animation-wise, I think the version is better. Make, I would probably buy the one," Mikami Looking back he admitted he has a preference for Sega's 'Aladdin'. ĭeveloper Shinji Mikami served as a designer on the Snes version. Understandably, the development team remain bitter to this day. The production team were literally told to up their game. Defeated and intimidated, Capcom suits demanded better animation, the release date however was not extended. It was clear that Mega Drive Alad-did what With Disney involved in the character art and animation, the Sega To make things more exciting, both games had to be in the sh ops before the ‘Aladdin’ home video release.Īfter seeing Virgin’s Mega Drive version of ‘Aladdin’ runningĪt the Chicago CES show, it’s rumoured that Capcom knew they had the inferior
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The race was on to pro duce a n 'Aladdin' game for the 16 b it console Capcom making a Snes versio n and Virgin mak ing a tie-in game for the Mega Drive. T o mak e things worse, Virgin had swooped in on the licensing rights to the
Not extend to the Sega consoles that had found huge popularity in America. During a nineties animation renaissance, it was a For several years theĬompany had secured the rights to exclusively release adaptations of Disney The ‘ Street Fighter’ series, but behind closed doors, there was a storm brewing. May have been impressed with ‘ Mega Man X’ and pleased with the direction they were taking But behind the beau tiful graphics is there more to this game?ĬES 1993 was not an entirely rosy experience for Capcom. Like so many film tie-ins this platfo rmer looks somewhat un-remarkable.